INDICADORES SOBRE THE FIRST BERSERKER: KHAZAN VOCê DEVE SABER

Indicadores sobre The First Berserker: Khazan Você Deve Saber

Indicadores sobre The First Berserker: Khazan Você Deve Saber

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Outra coisa qual similarmente identicamente conjuntamente incomoda demasiado é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos ESTES atalhos que eu tinha aberto, completamente fechados.

Não sei se isso foi por questãeste intencional do design ou resultado de 1 erro, contudo tenho a impressão de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — porém vale a pena insistir um pouco para atravessar dela.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

24 por março do 2025 por André Custodio À medida qual a comunidade souls Teimavive mais viúva The First Berserker: Khazan usando a carência de novos Dark Souls e com o abandono do Bloodborne, seus olhares se voltam de modo a os títulos originais de que vêm dando as caras nos últimos anos.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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